adalaj

Adalaj

This is a personal project that rendered in Unreal Engine. I made the well/temple using modular pieces for the walls and pillars, ZBrush for sculpting pillars, and trees. Substance Painter and Photoshop for texturing. Substance Designer for material creation. 

Participant of the CGTrader Digital Art Competition. cgtrader.com

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MaterialEditorEnvMaster.png
MaterialEditorMossWorldAlignedMaterialFunction.png

The environment master I created for this scene can put moss on anything thanks to a material function that tiles moss across a mesh according to its worldspace, allowing for quick variation of repeated modular pieces