adalaj

Adalaj

This is a personal project that rendered in Unreal Engine. I made the well/temple using modular pieces for the walls and pillars, ZBrush for sculpting pillars, and trees. Substance Painter and Photoshop for texturing. Substance Designer for material creation. 

Participant of the CGTrader Digital Art Competition. cgtrader.com

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MaterialEditorEnvMaster.png
MaterialEditorMossWorldAlignedMaterialFunction.png

The environment master I created for this scene can put moss on anything thanks to a material function that tiles moss across a mesh according to its worldspace, allowing for quick variation of repeated modular pieces 

Shipwreck

Shipwreck - Group Project

For this group project we were assigned an environment, ours being an underwater shipwreck. 

I was responsible for modeling, and texturing the ship, including figurehead, masts, hull, debris and planks, as well as the captain's portrait and captain's chair.

Group members: Jae Won Rim (http://jae0325.com/),  Bryan Sanchez (http://www.bryansanchez3d.com/),  Anthony Le ( http://artofletony.com/), and Michael Fiefer (https://www.michaelfiefer.com/).

I constructed the ship in modular, broken pieces. This allowed me to create holes in the hull and interesting silhouettes of broken planks. 

 

A wood plank substance I created in Substance Designer for the hull of the ship.

 

MossyWood.jpg
TA_SHIP.gif
TA_CHAIR_WF.gif

Shield

Shield Prop

Responsible for all aspects except concept.

Concept Art by Artyom Vlaskin